One or more polygons. Options for border and solid or transparent fill also allow polygonal frames. See also element type rectangle if you just want rectangles.
By default polygon elements have a transparent background. In the unusual case that you draw multiple polygons in the same polygon element and they overlap and the top ones have transparency (properties color, borderColor below), you need to set property backColor = <cds>"opaque"<cds> for accurate display.
"Ends on its own" means ends automatically at that point. If an element can end on its own, you don't need to set end conditions for it in property end (unless you want it to maybe end earlier).
No—runs until any condition you set in property end.
points
color
borderWidth
borderColor
All visual elements
position
depth
nn_eyes
rotation
flipHorz
flipVert
colorMask
alpha
intensity
contrastMult
convolution
shader
filterOrder
filterGrayscale
filterResolutionMult
filterGamma
channelResolution
backColor
addDisplay
All visual elements
position
All adjuster elements have
adjust
All response handler elements
translateResponse
scoreResponse
correctResponse
scoreResponseForStaircase
maxNumResponses
recordDefaultResponse
registerTrigger
autoResponse
autoResponseLatency
All elements
start
end
startBuffer
endBuffer
vary
staircase
All objects
info
report
No default
Or if you want to show multiple polygons at the same time, use a cell array with each cell containing a separate matrix. This is more efficient than using multiple polygon elements. Polygons are also layered front to back in the order you specify them. If you show multiple polygons then for each of the properties below you can set one value for all of them, or different values for different polygons using a vector or matrix (see property).
Default: white
A 1×3 RGB vector with numbers between 0–1 setting fill color. You can also use a 1×4 RGBA vector to give the fill transparency, and set A = 0 for no fill. Or an n×3/4 matrix for different colors/transparencies for different polygons.
Default: borderWidth = no border
Default: borderColor = white
borderColor is a 1×3 RGB vector with numbers between 0–1 setting border color. You can also use a 1×4 RGBA vector to give the border transparency. Or an n×3/4 matrix for different border colors/transparencies for different polygons.
You can vary or allow the subject to adjust the following properties of an object of this type when it's running. If you need to make other properties adjustable, you can edit the element type code—see Element Type Programming Manual.
position
nn_eyes
rotation
colorMask
alpha
intensity
contrastMult
drawCodeVars
(None)
(None)
PsychBench uses record properties to record information during experiments. You can't set record properties but you can see them in experiment results using input property report.
All response handler elements
response
responseScore
responseTime
responseLatency
d_responseTime
numResponses
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable