Gaussian or rectangular noise, either static (a still image) or dynamic (changing over time).
By default a noise element simply shows a noise patch with mean intensity settable in property meanIntensity (default = 0.5). Alternatively if you set addDisplay = <cd>true<cd>, it will add noise with both positive and negative values about mean intensity 0 to whatever is behind it on screen, typically another element. Note this option is only supported on some graphics hardware—see addDisplay. (This is the most general way to add noise to elements. In the specific case of adding noise to a picture element, another more basic way is to use MATLAB imnoise in its property imageCode.)
"Ends on its own" means ends automatically at that point. If an element can end on its own, you don't need to set end conditions for it in property end (unless you want it to maybe end earlier).
No—runs until any condition you set in property end.
size
maxFrequency
meanIntensity
sigma
numLevels
color
temporalFrequency
repeatInterval
seed
All visual elements
position
depth
nn_eyes
rotation
flipHorz
flipVert
colorMask
alpha
intensity
contrastMult
convolution
shader
filterOrder
filterGrayscale
filterResolutionMult
filterGamma
channelResolution
backColor
addDisplay
All visual elements
position
All adjuster elements have
adjust
All response handler elements
translateResponse
scoreResponse
correctResponse
scoreResponseForStaircase
maxNumResponses
recordDefaultResponse
registerTrigger
autoResponse
autoResponseLatency
All elements
start
end
startBuffer
endBuffer
vary
staircase
All objects
info
report
Default: whole window
A 1×2 vector [width height] setting size of the display. Or a single number for a square display. Or the number <cd>inf<cd> = whole window.
Default: 10 cycles/deg
The maximum spatial frequency of the the Gaussian noise (cycles/deg). This effectively sets the resolution, i.e. the size of one pixel in the noise in terms of distance on screen: 1 px = 1/2 minimum cycle length = 1/2 × 1 / maximum frequency.
Default: meanIntensity = 0.5
Default: sigma = 0.2
Default: numLevels = approximately continuous intensity distribution
sigma is standard deviation of the Gaussian intensity distribution for the noise. Or <cd>inf<cd> = rectangular noise across 0–1 (meanIntensity ignored). If < <cd>inf<cd>, intensity always clips at 0 and 1.
numLevels is an integer > 0 to quantize the noise intensity. <cd>inf<cd> = as continuous as possible up to the intensity resolution of the display (typically 256 levels).
Default: white
A 1×3 RGB vector with numbers between 0–1. This defines the color at intensity = 1. Color at intensity = 0 is <cd>[0 0 0]<cd>. Color at intensities between 0–1 is linearly interpolated between the two. Note intensity, as defined by meanIntensity + sigma above, always clips at 0 and 1, so color clips at <cd>[0 0 0]<cd> and color.
Default: temporalFrequency = static display
Default: repeatInterval = 1 sec if dynamic display
If temporalFrequency > 0, repeatInterval sets the interval at which the noise pattern repeats (sec). This lets the element save processing time by not generating a new pattern at every change. It comes at a cost of using memory to store enough pre-generated patterns to cover the repeat interval. <cd>inf<cd> = no repeat, in which case the element generates a new pattern at every change and stores none.
Default: full pseudo-randomization
All elements using the same seed must have the same values for all other properties that affect the noise pattern, i.e. most of the properties above. You can't use seed for dynamic noise with no repeat (temporalFrequency > <cd>0<cd> and repeatInterval < <cd>inf<cd>).
See stereo display demo for an example where this is used to make a random dot stereogram.
You can vary or allow the subject to adjust the following properties of an object of this type when it's running. If you need to make other properties adjustable, you can edit the element type code—see Element Type Programming Manual.
position
nn_eyes
rotation
colorMask
alpha
intensity
contrastMult
drawCodeVars
(None)
(None)
PsychBench uses record properties to record information during experiments. You can't set record properties but you can see them in experiment results using input property report.
All response handler elements
response
responseScore
responseTime
responseLatency
d_responseTime
numResponses
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable