A circular checkerboard pattern. Includes options for scaling of radial check sizes (e.g. for cortical scaling), flicker, angular or radial phase drift, and internally balanced angular or radial phase drift. You can also show solid concentric rings if you set number of angular checks = 1. This element type also includes two animation options commonly used in retinotopy tasks:
(1) wedges: show a sequence of isolated wedges by stepping an aperture angularly around the dartboard
(2) rings: show a sequence of isolated rings by stepping an aperture radially through the dartboard
For just a static dartboard or with flicker or phase drift only, see element type dartboard. See also checkerboardRetinotopy.
If you set it to show wedges or rings then by default yes, after one pass through the dartboard. You can change this using property maxNumLoops.
"Ends on its own" means ends automatically at that point. If an element can end on its own, you don't need to set end conditions for it in property end (unless you want it to maybe end earlier).
No—runs until any condition you set in property end.
diameter
centerDiameter
numAngularChecks
numRadialChecks
radialScale
phase
meanIntensity
amplitude
contrast
color
flickerFrequency
angularTemporalFrequency
radialTemporalFrequency
angularTemporalFrequencyBalanced
radialTemporalFrequencyBalanced
fps
showWedges
showRings
apertureSize
apertureStep
apertureInterval
aperturePhase
maxNumLoops
All visual elements
position
depth
nn_eyes
rotation
flipHorz
flipVert
colorMask
alpha
intensity
contrastMult
convolution
shader
filterOrder
filterGrayscale
filterResolutionMult
filterGamma
channelResolution
backColor
addDisplay
All visual elements
position
All adjuster elements have
adjust
All response handler elements
translateResponse
scoreResponse
correctResponse
scoreResponseForStaircase
maxNumResponses
recordDefaultResponse
registerTrigger
autoResponse
autoResponseLatency
All elements
start
end
startBuffer
endBuffer
vary
staircase
All objects
info
report
Default: diameter = 10 deg
Default: centerDiameter = 0.2 deg
centerDiameter is diameter of the center area, which is transparent (deg).
Default: numAngularChecks = 20
Default: numRadialChecks = 8
numRadialChecks is number of segments in any radial line, from edge of the transparent center area to outer edge of the dartboard.
e.g. numAngularChecks = 4, numRadialChecks = 1 → a dartboard consisting of four segments in quadrants.
Default: equal radial check sizes
You can use this property to apply cortical (or other) scale factors to check sizes in the radial direction. This is a vector of numbers > 0 that are radial check sizes, from innermost to outermost. Number of sizes must = numRadialChecks above. The absolute magnitudes of the sizes don't matter, only their magnitudes relative to each other. Actual radial sizes are automatically scaled to fit numRadialChecks into the radius from edge of the transparent center area to outer edge of the dartboard.
Default: first check right and below center is light
0/1 setting the initial pattern: 0 = first check right and below display center is dark, 1 = light. Currently the dartboard is always centered at element position, with a boundary between checks along the right horizontal bisector. However, you can change element position in property position, and orientation about its center in property rotation.
Defaults: mean intensity = 0.5, amplitude = 0.5 → black & maximum intensity
amplitude is max intensity − mean intensity.
contrast is Michelson contrast, amplitude / mean intensity. If you set contrast, meanIntensity must be > 0.
Default: white <cd>[1 1 1]<cd>
A 1×3 RGB vector with numbers between 0–1. This defines the color at intensity = 1. Color at intensity = 0 is <cd>[0 0 0]<cd>. Color at intensities between 0–1 is linearly interpolated between the two. Note intensity, as defined by amplitude/contrast + meanIntensity above, always clips at 0 and 1, so color clips at <cd>[0 0 0]<cd> and color.
Defaults: no flicker or phase drift
Default: fps = 30 frames/sec
flickerFrequency is frequency of switching between dark–light checks (cycles/sec). 0 = no flicker.
angularTemporalFrequency is continuous phase drift rate in the angular dimension, i.e. rotation rate. This can be positive or negative to specify direction: + = clockwise, − = counterclockwise (angular cycles/sec). 0 = no phase drift.
radialTemporalFrequency is similar but in the radial direction, + = outward, − = inward (radial cycles/sec).
angularTemporalFrequencyBalanced is similar to angularTemporalFrequency except alternating rings of 1 check width rotate in opposite directions, creating an internally counterbalanced phase drift (angular cycles/sec). Here +/− just switches which rings move in which direction.
radialTemporalFrequencyBalanced is similar but in the radial direction, i.e. alternating wedges of 1 check width move in opposite directions (radial cycles/sec).
You can combine using these properties with wedge/ring apertures below. (Note those are different/independent wedges and rings to the ones referred to here—those ones can have any width and spacing, whereas the ones here are just wedges and rings within the dartboard pattern, one check wide and evenly spaced.)
Default: showWedges, showRings = don't show wedges or rings—show whole dartboard
Default: apertureSize = 2 checks
Default: apertureStep = 1 check moving clockwise or outward
Default: apertureInterval = 1 sec
Default: aperturePhase = 0 checks
Default: maxNumLoops = show one pass through the dartboard
apertureStep is how far the wedge or ring moves at each step (angular or radial checks). +/− determines direction of movement: +/− = clockwise/counterclockwise or outward/inward.
apertureInterval is time between steps (sec).
aperturePhase is for wedges only. It sets the initial wedge shown. It is a number of angular checks, + = clockwise. What zero means depends on apertureStep: 0 = first wedge below the right horizontal bisector if apertureStep ≥ 0 (moving clockwise), or first wedge above if apertureStep < 0 (moving counterclockwise). You can also change orientation of the whole display about its center in property rotation.
For rings, initial ring is always the innermost ring if ringVelocity ≥ 0 (moving outward), or the outermost ring if ringVelocity < 0 (moving inward).
maxNumLoops is a number > 0 that is number of passes through the dartboard to show, after which the object ends. <cd>inf<cd> = repeat until a condition you set in property end.
Note these numbers can be fractional, not just integer.
Note for rings if you set radialScale above to unequal radial check sizes, the aperture changes size and step size in terms of distance on screen as it moves, corresponding to varying check size.
You can vary or allow the subject to adjust the following properties of an object of this type when it's running. If you need to make other properties adjustable, you can edit the element type code—see Element Type Programming Manual.
position
nn_eyes
rotation
colorMask
alpha
intensity
contrastMult
drawCodeVars
(None)
(None)
PsychBench uses record properties to record information during experiments. You can't set record properties but you can see them in experiment results using input property report.
maxAmplitude
maxContrast
All response handler elements
response
responseScore
responseTime
responseLatency
d_responseTime
numResponses
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
trigger
triggerTime
d_triggerTime
numTriggers
syncTime
Values for input properties amplitude and contrast that would cause intensity to clip at 0 or 1 given the current value of meanIntensity.