A checkerboard pattern. Includes options for flicker, phase drift, and internally balanced phase drift. For checkerboard retinotopy using isolated bars see element type checkerboardRetinotopy.
"Ends on its own" means ends automatically at that point. If an element can end on its own, you don't need to set end conditions for it in property end (unless you want it to maybe end earlier).
No—runs until any condition you set in property end.
size
numChecks
orientation
phase
meanIntensity
amplitude
contrast
color
flickerFrequency
temporalFrequency
temporalFrequencyBalanced
fps
All visual elements
position
depth
nn_eyes
rotation
flipHorz
flipVert
colorMask
alpha
intensity
contrastMult
convolution
shader
filterOrder
filterGrayscale
filterResolutionMult
filterGamma
channelResolution
backColor
addDisplay
All visual elements
position
All adjuster elements have
adjust
All response handler elements
translateResponse
scoreResponse
correctResponse
scoreResponseForStaircase
maxNumResponses
recordDefaultResponse
registerTrigger
autoResponse
autoResponseLatency
All elements
start
end
startBuffer
endBuffer
vary
staircase
All objects
info
report
Default: square with sides 10 deg
A number that is side length for a square checkerboard, or a vector [width height] for a rectangle (deg).
Default: 20 square checks across checkerboard width
Or a vector [n_w n_h] setting number of checks across width and height independently. You can use this if you want non-square checks.
Default: horizontal and vertical
Orientation angle of the checkerboard, + = clockwise (deg). 0 = horizontal and vertical rows/columns of checks. This sets rotation of the checkerboard within its rectangular display area. If you want rotation of the whole display, use property rotation.
Default: first check right and below center is light
0/1 setting the initial pattern: 0 = first check right and below display center is dark, 1 = light. Currently the checkerboard is always centered at element position, with the corners of four checks at that point. Element position can be set in property position.
Defaults: meanIntensity = 0.5, amplitude = 0.5
amplitude is intensity of light checks − intensity of dark checks.
contrast is Michelson contrast, amplitude / mean intensity. If you set contrast, mean intensity must be > 0.
Default: white <cd>[1 1 1]<cd>
A 1×3 RGB vector with numbers between 0–1. This defines the color at intensity = 1. Color at intensity = 0 is <cd>[0 0 0]<cd>. Color at intensities between 0–1 is linearly interpolated between the two. Note intensity, as defined by amplitude/contrast + meanIntensity above, always clips at 0 and 1, so color clips at <cd>[0 0 0]<cd> and color.
Defaults: no flicker or phase drift
Default: fps = 30 frames/sec
flickerFrequency is frequency of switching between dark–light checks (cycles/sec). 0 = no flicker.
temporalFrequency is continuous phase drift rate. This is a 1×2 vector [v_x v_ y] specifying a rate for either horizontal or vertical drift (cycles/sec). You can only do horizontal OR vertical, so leave the other number at 0. The number you set can be positive or negative to specify direction: +/− = right/left or down/up (at orientation above = 0).
temporalFrequencyBalanced is similar except alternating rows or columns drift in opposite directions, creating an internally counterbalanced phase drift (cycles/sec). Here +/− just switches which rows/columns move in which direction.
You can vary or allow the subject to adjust the following properties of an object of this type when it's running. If you need to make other properties adjustable, you can edit the element type code—see Element Type Programming Manual.
position
nn_eyes
rotation
colorMask
alpha
intensity
contrastMult
drawCodeVars
(None)
(None)
PsychBench uses record properties to record information during experiments. You can't set record properties but you can see them in experiment results using input property report.
maxAmplitude
maxContrast
All response handler elements
response
responseScore
responseTime
responseLatency
d_responseTime
numResponses
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
trigger
triggerTime
d_triggerTime
numTriggers
syncTime
Maximum amplitude and contrast where intensity would clip at 0 or 1, whichever is reached first, given the set mean intensity.